Gladiator
Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.
The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost. When all lives have been exhausted, the player is eliminated from the mission.
Additional lives can be gained by zapping opponents, and by destroying the in-field targets.
Notes: There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral; while in the team variation, in-field targets may be friendly or enemy depending on their colour.
There are no special abilities available; players must depend on their raw skill to win.
The visible LED on the back of the phaser will begin to flash when the player has six or less lives remaining. The faster the flashing, the fewer lives the player has remaining.
The mission will automatically end when the time limit has expired or only one player (or team) remains.
All players are deactivated by a single shot from an opponent.
Mission length: 10 minutes.
Skill levels: The number of lives each player starts with depends on that player’s standard skill level:
| Level |
Starting Lives |
| 1 - Recruit |
30 lives |
| 2 - Gunner |
27 lives |
| 3 - Trooper |
23 lives |
| 4 - Captain |
20 lives |
| 5 - Starlord |
17 lives |
| 6 - Lasermaster |
15 lives |
Scoring:
| Event |
Score |
Lives Gained |
| Zap opponent |
100 + 10x level diff. |
0.25 + 0.04x level diff. |
| Zap own team member |
-100 |
1 life lost |
| Destroy target |
801 (individual) or 1001 (team) |
5 | |