Shadows
This mission is a test of a player’s stealth and subterfuge. Players can be in one of two modes of play, either Shot or Missile mode.
When a player is in Shot mode, they can fire shots or missiles. The player’s visible lights will flash dimly and they can be locked onto normally.
When a player is in Missile mode, the player can only fire missiles, however the player’s missiles lock-on faster than the missiles of a player in Shot mode. The player’s visible lights will be off and other players will be unable to obtain a normal lock-on tone to the player, but will be able to obtain a missile lock-on tone.
Players can change between modes at will after the start of the mission by holding in their trigger. This can be done while the player is up or down.
A player who becomes missile-locked will have their visible lights brighten to full intensity. The lights will gradually fade back to their normal state.
Notes: There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral, while in the team variation; in-field targets may be friendly or enemy depending on their colour.
A player who is zapping an in-field target will have their lights brighten to full intensity.
A single shot or a single missile by an opponent deactivates all players.
A player deactivated by a shot remains deactivated for less time than a player deactivated by a missile.
Game length: 10 minutes.
Skill levels: The length of time a player’s visible lights remain brightened by a missile-lock depends on that player’s standard skill level.
Scoring:
Zap opponent Scores 100 points, + 5 x level difference. Zap own team member Deducts 100 points from your own score Missile opponent Scores 500 points, + 20 x level difference Mission own team member Deducts 500 points from your own score Destroy in-field target Scores 801 points
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