Laser Force is an action laser tag game for family entertainment, birthday parties, corporate team building,
holiday fun, school trips and sports groups, even in wet weather located in Napier, Hawke's Bay.
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Laser Game Napier
Cnr Wellesley Rd & Latham St
Napier
Phone: 06 835 11 11

Space Marines 5

The game lasts 15 minutes, or until one team is eliminated. Each player takes a specific role from the five available. All have limited lives and shots, and a player who loses all their lives is eliminated from the mission. However, the medic can resupply lives, and the ammo carrier can resupply shots.

LISTEN TO THE MESSAGES FROM THE SUIT SPEAKERS, as they will warn you when you are low on lives or ammo, tell you if you have insufficient special points for an ability, etc.

Commander

Starts with 30 normal shots, 15 lives and 5 missiles.
Resupply provides another 5 shots each time to a maximum of 60, and 4 lives each time to a maximum of 30. Missiles cannot be resupplied.
Has to shoot opposite team’s commander or heavy weapons twice to deactivate them.
Special ability - Nuke, which deactivates all the opposite team, taking 3 lives from each of them, and is activated by holding the trigger in. Costs 20 special points (see below). 
Be warned – the nuke detonates 4 seconds after activation. If you are zapped during that 4 seconds, it won’t detonate – and the 20 special points have been wasted!

Heavy Weapons

Starts with 20 normal shots, 10 lives and 5 missiles.
Resupply provides another 5 shots each time to a maximum of 40, and 3 lives each time to a maximum of 20. Missiles cannot be resupplied.
Can deactivate any of the opposite team with one shot.
No special abilities.

Scout

Starts with 30 normal shots and 15 lives.
Resupply provides another 10 shots each time to a maximum of 60, and 5 lives each time to a maximum of 30.
Has to shoot opposite team’s Commander or Heavy Weapons three times to deactivate them.
Special ability – Rapid Fire, which lasts until resupplied. Costs 15 special points.

Ammo Carrier

Starts with unlimited shots and 10 lives.
Resupply provides another 3 lives each time to a maximum of 20.
Has to shoot opposite team’s Commander or Heavy Weapons three times to deactivate them.
Special ability – Can resupply own team with shots by zapping them. Can also resupply all their team members at the same time by holding the trigger in, but that costs 15 special points.

Medic

Starts with 15 normal shots and 20 lives.
Resupply provides another 5 shots each time to a maximum of 30. Lives cannot be resupplied.
Has to shoot opposite team’s Commander or Heavy Weapons three times to deactivate them.
Special ability – Can resupply own team with lives by zapping them. Can also resupply all their team members at the same time by holding the trigger in, but that costs 10 special points.

 

Special Points: Each player can earn 5 special points by destroying the opposite teams target (but can only do that once per game). Each can also earn 1 special point for zapping an opponent, and the Commander and Heavy Weapons can earn 2 special points for missiling an opponent.

Positive Scoring: 
Each player scores 1001 points for destroying the opposite team’s target.
Each player scores 100 points for zapping an opponent, but loses 100 points for zapping their own team-mates. 
The Commander and Heavy Weapons can score 500 points for missiling an opponent, but lose 500 for missiling their own team-mates. (Missiles are activated by locking on to an opponent and waiting for the third and different lock on tone before firing).
The Commander can score 500 points for nuking the opposite team.

Negative scoring
Each player loses 20 points as well as 1 life every time they are zapped.
Each player loses 100 points and 2 lives if they are missiled.
If your team are nuked, no points are lost but each team member loses 3 lives – if 3 or less is all you had left, you are out of the game!

Laser Game Hawke's Bay